Our editors have already made a flurry of edits to beef these wikis up, but we know there are other BioShock fans out there that have enough knowledge to fill up an encyclopedia! Why should you bother helping? For one thing, you can be recognized on IGN, feel accomplished knowing people out there were able to get the most out of the game with your help, and receive an awesome BioShock Infinite Fan Prize Pack! The Community: Your Part From Mato Ap11:59 PM Pacific Time, make quality edits to any of the eligible BioShock wikis by either adding content or making corrections to new and existing wiki pages within. I know getting "free" stuff is enticing, but take it from me: if you value a challenge or the experience that BioShock Infinite's designers intend for you to have, you'll want to pass on this.Wiki Guide PDF BioShock Infinite BioShock Infinite Trailers Development Gameplay Details Powers Plot Universe Characters Enemies Handymen Organizations Vox Populi Founders Locations Characters Booker DeWitt Elizabeth Daisy Fitzroy Zachary Comstock Saltonstall Enemies Organizations Locations Wiki Editing Challenge BioShock Infinite "Sky's the Limit!" Wiki Editing Contest Celebrate one of the biggest video game releases of the year with us as we attempt to make our BioShock wikis the most comprehensive and helpful resource on the planet. At most, they're toys I'd play around with on a second or third playthrough. None of that junk made my experiences any better. That translates into being able to buy a free augmentation that the designers didn't expect me to have at that point. And my copy of Deus Ex: Human Revolution came with the Tactical Enhancement Pack, which not only gave me a double-barrel shotgun and a freakin' silenced sniper rifle from the word go, but dumps additional 10,000 credits into Jensen's account. It's a game-changing advantage in durability, firepower, and stimpacks. Fallout: New Vegas' various preorder packs (now available as the Courier's Stash DLC) give you so much armor and gear that, when you have it all, you actually start out over-encumbered. The original Warhammer 40K: Dawn of War 2, for example, had some retailer-exclusive wargear that makes the Space Marines so powerful that the first several levels feel like a complete waste of time. I generally avoid pre-order items like these, but I've come across a few that've had a significant negative impact. Sniper rifle too subtle? How about starting with a grenade launcher? We have access to areas we shouldn't have access to, allowing us to get even more powerful and unbalanced. The levels are easily cleared, sometimes in ways that the designers deliberately took steps to prevent us from doing. Those early enemies are pushovers, destroying the balance and any sense that our character is supposed to be weak or evenly matched - that can break the story as well as the gameplay. What happens when you give the player extra starting power? Basically the same thing as entering a cheat code: everything goes out of whack, and the machine breaks. Game designers create challenges appropriate to match the player's expected power level and abilities - early enemies tend to be weaker and more vunlerable to early weaponry, hurdles you must jump over are shorter, and doors are easier to open with the equipment available. In a linear game like BioShock Infinite in particular, levels are designed to run smoothest when the capabilities of the player are known quantities. Games - good ones, anyway - are delicately balanced, finely honed pieces of virtual machinery. 5 lock picks (lets you open doors to get hidden items).Handyman Nemesis Gear (makes you do more damage).Fleet Feet Gear (makes you harder for the enemy to hit).Today BioShock Infinite has released a trailer for its Industrial Revolution Pack of items, giving us yet another example of how preordering can actively make your gaming experience worse. What timing! On Tuesday of this week we posted a feature about some of the many pitfalls of preordering.
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